Senior 3D Character Artist (Robot/Mecha)
Mô tả công việc
Job overview and responsibility
- Mechanical Believability: Design and build plausible mechanical assemblies – joints, pistons, hydraulics, actuators, cabling, vents, and panel lines – ensuring every part looks functional and can articulate correctly for rigging and animation.
- Retopology & Rig- Ready Meshes: Produce clean, optimized game topology for mechanical characters, with correct pivots, separated moving parts, and meshes prepared for complex mechanical rigging.
- Photorealistic Texturing: Create industry- leading PBR textures for metals, painted surfaces, composites, and rubber – including edge wear, scratches, decals, grime, and battle damage that tell the story of the machine.
- Expert Hard Surface Modeling: Create high- resolution hard surface sculpts and models for robots, mechs, weapons- integrated frames, and armored characters, demonstrating a master- level understanding of mechanical design, functional structure, and surface language.
- Baking & Optimization: Own the high- to- low poly workflow (baking normal/AO/curvature maps), manage texel density, material IDs, and LODs to balance visual fidelity with in- game performance budgets.
- Collaboration & Mentorship: Work closely with Concept, Rigging, and Technical Art teams; review the work of junior/mid- level artists and provide paintovers or technical guidance on hard surface workflows.
Required skills and experiences
- Experience: 5+ years in character/hard surface production for games. Hands- on experience on projects featuring robots, mechs, or heavily mechanized characters is required (e.g., titles in the vein of Titanfall 2).
- Portfolio: A portfolio featuring realistic hard surface characters – robots, mechs, exo- suits, or armored units – is mandatory, demonstrating strong mechanical design sense, clean modeling, and high- quality texturing.
- Software Line:
• Hard Surface Toolset: Boolean/kitbash workflows, Plasticity or Fusion 360/MOI (CAD- style modeling) is a plus.
• Baking/Texture: Substance Painter & Designer, Marmoset Toolbag, Photoshop.
• Modeling/Sculpting: Maya, 3ds Max or Blender; ZBrush for organic- mechanical detailing.
- Mechanical & Industrial Design Knowledge: Deep understanding of how machines are built and move – weight, balance, articulation, and manufacturing logic (welds, bolts, casting, panel construction).
- PBR Pipeline: Comprehensive understanding of PBR shading for metals and painted surfaces, and how to achieve realism in engines like Unreal Engine 5 (Lumen/Nanite).
Preferred skills and experiences
- Experience creating modular/attachment systems for mechanical characters (weapon mounts, swappable armor plates).
- Strong interest in industrial design, military hardware, and sci- fi mechanical aesthetics.
- Shipped experience on AAA or high- quality titles featuring mechs or robots (Titanfall 2, Armored Core, Gundam- style projects, or similar).
- Familiarity with decal- based and trim sheet texturing workflows for large mechanical assets.
- Knowledge of mechanical rigging constraints and how modeling decisions affect articulation and animation.
Why Candidate should apply this position
- Performance bonus: 1–3 months&039; salary
- Premium health insurance
- Working hours: 8:30am–5:30pm, flexible check- in/check- out, Monday to Friday
- Social insurance contributed at 85%
- 13th- month salary: 1 month
- On this project: Some Vietnamese holidays are not observed, with compensatory leave instead
- Lunch allowance
Art Manager
Take home test (48 hours deadline)- > 1st interview with VNG team- > Interview with Dep Head and HRBP (test and 1st interview can switch order case by case)
Interview process
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Cập nhật gần nhất lúc: 2026-07-10 16:35:03









